AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in Romania: Q2 2022 Performance
Explore the performance metrics of the top 5 ultracasual games on iOS in Romania for Q2 2022, including trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 ultracasual games on the iOS platform in Romania showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Jelly Dye:Satisfying ASMR Game by AI Games FZ saw a steady weekly revenue ranging from $28 to $60, peaking in mid-April. The game's weekly downloads experienced significant growth, particularly in June, where they surged to 276K. Weekly active users followed a similar trend, increasing from 211K at the end of March to a peak of 565K in mid-June before settling at 223K by the end of the quarter.
Fill The Fridge! from Rollic Games reported weekly revenue between $22 and $53, with a notable increase in mid-June. The game maintained a healthy download rate throughout the quarter, with weekly downloads fluctuating between 1.9K and 6.9K. Active users peaked at 15.6K in late April and remained relatively stable with slight variations, ending the quarter at 10.1K.
Slime it: Slime Game Simulator by Slime4Fun had a consistent weekly revenue ranging between $21 and $44. However, weekly downloads were minimal, with only a few weeks recording single-digit figures. Despite this, the game maintained a steady base of active users, hovering around 500K throughout the quarter.
Diamond Painting ASMR Coloring from Crazy Labs generated weekly revenue between $16 and $53, with a noticeable peak at the end of May. Weekly downloads varied, with highs of 163K in mid-April and lows of 27K by the end of June. Active users showed a downward trend from 291K in mid-April to 111K by the end of the quarter.
Acrylic Nails!, also by Crazy Labs, displayed consistent weekly revenue between $25 and $59. The game enjoyed a steady increase in downloads, peaking at 569K in late April. Active users followed a similar upward trend, starting at 1.2K at the end of March and reaching 1.6K by mid-June, before slightly dipping to 1.4K at the end of the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic performance of ultracasual games in Romania's iOS market during Q2 2022. For more detailed analytics and trends, visit Sensor Tower.